The message tray is now modal and pushes the view up, but the keyboard
is shown below it. Solve this by applying a special styling to the
keyboard and message tray combination, and by not pushing the windows
up when the keyboard is shown.
userMenu: Force reload of background-image on icon changes
When changing the user's avatar image, AccountsService will
overwrite the old image with the new one, so the location
returned by get_icon_file() is always the same.
In order to pick up the change, we need to make sure to clear the
previous image from both StTextureCache and StThemeNode's paint
cache.
For performance reasons, resources required to paint a widget are
aggressively cached; we know of at least one case where our caching
prevents updating the used background-image correctly, so add explicit
API to clear all associated cache data.
st-theme-node: Add method to invalidate drawing state
StThemeNode caches its resources aggressively to keep the required
work on paint to a minimum - right now, resources are only recreated
on allocation changes.
In order to update the background-image property correctly when the
underlying file changes, resources need to be recreated without a
size change, so add an explicit method for that.
The current API assumes that image data loaded from files remains
valid during the life time of the shell. This assumption is mostly
valid for image files we provide ourselves (with the exception being
designers working on those files), but not necessarily for "external"
files - provide API to explicitly remove cached data associated with
a URI for those cases.
When unlocking succeeds, the transition back to the user session is
animated. However, commit 8cf9baa1 broke the transition by hiding the
actor before starting the animation.
popupMenu: Set initial visibility of settings items
With the recent session mode changes, the visibility of settings
items is now only set on sessionMode::updated - while the signal
is emitted when the session mode is initialized, settings items
that are added after that are visible regardless of the allowSettings
setting until the next sessionMode::updated signal is received.
Fix this by explicitly setting the initial visibility of settings
items.
While the unlock dialog is created early so that it appears below
the shield while the curtain slides up, it is destroyed immediately
when the shield slides back in.
Keep it around until the shield is down instead.
userMenu: Close menu immediately when activating Lock
When locking the screen, the user menu is moved to the opposite
side. Unless we close the menu immediately without animation, the
menu will jump to the other side and fade out while the screen
shield slides down.
ShellUserVerifier: catch DBus errors and report them to the user
Instead of leaving the login or unlock dialogs in an inconsistent state,
catch DBus errors and show an Authentication Error message. The error
details are logged in the session logs.
status/keyboard: Fix hidden separator when menu changes while open
Due to the way the IBus API works we might get property changes while
the menu is already open. In that case the separator visibility logic
doesn't work since it only applies on menu open/close. This works
around that issue.
status/keyboard: Add menu items for IBus Anthy's InputMode, TypingMode
IBus has a properties API which are basically generic knobs into the
engine which are serialized and presented in a way that allows us to
easily build actionable UI elements with them.
Instead of implementing the whole generic system and accepting
everything coming out of the engines, for now, this patch just adds
support for a couple of important IBus Anthy properties.
The screenshield requires gdm 3.5, which can be problematic in
jhbuild configurations, or distributions that don't use GDM as the display
manager. Allow transparent fallback to gnome-screensaver in that case.
messageTray: Move focus ourselves when entering by keybinding
When the tray is triggered by keybinding rather than dwelling, the
first summary item should be given key focus. Currently this is
achieved by grabbing the focus before toggling the tray, so that
the grabHelper will move the focus for us. However this interferes
with the grabHelper's focus save/restore mechanism - for instance,
after using the keybinding once, the tray will always come up with
the first item focused.
Currently it is only possible to use keynav inside the tray if it
has been triggered with the keyboard shortcut. Make it possible to
initiate keynav by hitting Tab in other cases as well.
Currently opening the summary boxpointer acts as a stop gap for
keynav - the only shortcut still working is "Escape" to hide the
tray altogether.
Change the handling of Escape to only close the summary boxpointer
and allow to use the down arrow as alternative (unless the boxpointer
already processes the key press itself of course, like the chat
entry does). Also add a Delete shortcut to dismiss the open summary
item.
grabHelper: Ungrab the entire stack on "outside clicks"
Currently clicks outside the grabbed actors are handled the same as
the user pressing Escape - a single actor is popped from the grab stack.
However according to the design, outside clicks should release all grabs.
messageTray: Allow to open summary item with up arrow
When using keynav in the top bar, menus may be opened using the
down arrow; in a similar fashion, allow to open the summary
boxpointer with the up arrow.
history: Allow events to bubble up when arrowing past the first/last item
Currently the HistoryManager consumes all arrow up/down key presses
unconditionally. Change this to only consume the event if the entry
text was actually changed, e.g. not when trying to move past the
first/last item.